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Spatial learning is critical for survival and its underlying neuronal mechanisms have been studied extensively. These studies have revealed a wealth of information about the neural representations of space, such as place cells and boundary cells. While many studies have focused on how these representations emerge in the brain, their functional role in driving spatial learning and navigation has received much less attention. We extended an existing computational modeling tool-chain to study the functional role of spatial representations using closed-loop simulations of spatial learning. At the heart of the model agent was a spiking neural network that formed a ring attractor. This network received inputs from place and boundary cells and the location of the activity bump in this network was the output. This output determined the movement directions of the agent. We found that the navigation performance depended on the parameters of the place cell input, such as their number, the place field sizes, and peak firing rate, as well as, unsurprisingly, the size of the goal zone. The dependence on the place cell parameters could be accounted for by just a single variable, the overlap index, but this dependence was nonmonotonic. By contrast, performance scaled monotonically with the Fisher information of the place cell population. Our results therefore demonstrate that efficiently encoding spatial information is critical for navigation performance.
Pubmed ID: 37029811
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Software that allows large scale neuron simulators to communicate during runtime. It allows exchange of data among parallel applications in a cluster environment, interconnects large-scale neuronal network simulators with each other or with other tools, participates in multi-simulations, and is continuously developed and extended. Three simulators currently have MUSIC interfaces: Moose, NEURON and NEST. Three applications execute in parallel while exchanging data via MUSIC. The software interface promotes interoperability by allowing models written for different simulators to be simulated together in a larger system. It enables re-usability of models or tools by providing a standard interface. As data are distributed over a number of processors, it is non-trivial to coordinate data transfer so that it reaches the correct destination at the correct time. Current and future simulators can make use of MUSIC - compliant general purpose tools and participate in multi-simulations, for example when: * Different parts of a complex nervous system model are optimally implemented in different simulators, and need to communicate with each other. * Post-processing of generated data is needed, where the amounts of data are too large for intermediate storage, and requires the simulator to pass the data directly to the post-processing module. A standard interface enables straight-forward independent third-party development and community sharing of interoperable software tools for parallel processing. * Library and utilities are written in C++, uses MPI. * It is possible to add a MUSIC interface to existing simulators. * Works independently, no assumptions are made about other applications to facilitate development of general purpose tools. * Performance Data transport with high bandwidth and low latency.
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